Hello and welcome to my little corner of the web. I am Marty Poom! I used to program games for a little known system called the Scorpion 8. It was highly unsuccessful and, as a result, disappeared into obscurity! I formed my own company: POOMSOFT, where we developed and produced games for various consoles until the late 1990s. Consoles come and go, some are successful, some aren't and many of the consoles I produced games for failed. I thought these games would never be played again but I was wrong. Thanks to modern technology, many of my games have been brought back to life through emulators and PC conversions. It feels great to offer a new generation of gamers a taste of Poomsoft. Here I present to you, Marty Poom's Game-O-Rama where you can play my games for free on your PCs. Here are some of my greatest treasures. My oil paintings. I offer for you in the modern future a chance to taste another era; a time when one man could sit alone in his bedroom and make a game for the world to play. I present conversions of some of my greatest work for you to download and play
John McMullen was a local celebrity back in 1991. He would go around the village shouting bizarre things like "nebweela" and "flippont", randomly kicking unsuspecting people in the process. He turned out to have quite a personality and an interesting story to tell. I signed him on board for a series of potential games for the Amstrad GX4000 --only one of which was actually produced. We utilised the latest motion capture technology as well as recording as much of his voice as possible. John turned out to be an obsessive perfectionist and, because of this, the game ended up taking 4 years to complete; by which time the console had been discontinued and was essentially obsolete. We released it anyway. A year after its release, we discovered that Nintendo had stolen our number for their new console the "Ultra 64" but at this point we weren't in a position to sue. In 2007 O'Neil Donaldson approached me with the idea of a full PC conversion and I said "Let's do this". This is all I can say. I invite you all to sample the game that almost never happened: JOHN 64
Back in 1983 Mel was gaining quite a reputation after the release of his highly successful MAD MAX films and as a result he licensed his name to my first release. We used some of the most advanced techniques known at the time to project his voice on to the game with such crisp quality. We didn't realize it at the time, but we were breaking new ground in the gaming industry, the game wasn't such a commercial success but did go on to inspire many of today's great programmers and lives on in the cyber museum.
"Leave it to Mel" we'd say, as he charged around like a fire woman. 18 years on, and I was very excited to hear that a Scottish programmer called Franz Carr had managed to emulate the old rom image of Mel Gibson's safari and program a win32 front-end. He really has brought a little piece of history from the back shelf of the gaming revolution and shot it towards the youthful gamers of today, I'm sure they'll just love it. So I present to you, my baby, a project that took me 4 years to complete MEL GIBSON'S SAFARI.
Here I am; Old Muggins!. I said "you'll never get my face on the web" --and they bloody did. I said "you won't make pixels of me" --and they chuffin' well did. People never really took me seriously. In 1984 I said "I want to see the world booting up, logging on". I wanted virtual to be reality: houses made of circuit boards, meals made of code, electric dogs. It all came true eventually. These days I'm in the House Alarms trade. "Ring 'em and see" - That's what we say from time to time, it keeps the day moving and keeps spirits high. I'll never forget my days as a programmer and working with Mel, those were the best days of my life. God bless the 80s.
You haven't heard the last from me. I've still to tell the story of how I worked with Hugh Laurie to create a game so original, the government wouldn't allow us to finish it. Hugh showed the kind of dedication that you'd expect from an Olympic darts player. He'd be up at 3am after a 16 minute power sleep, demanding improvements in every single area. He became quite nasty towards the end of it, but it made sense. We almost changed history.
This, to my left, your left too, is the long-gone Scorpion-8. The look of this machine, in my opinion, inspired the Super NES. The system was a bit rough but played as smooth as a panther. Always in my heart, together 'till the end. This is Marty Poom signing off. I'm glad to have been there for you all. You may not have seen me as I hid amongst the code, but I put a few lego bricks into the structure that became modern gaming.